Get Futureboard
We're still building. But if you want to poke around, the Windows build is up. Don't expect everything to work — that's kind of the point of testing it early.
Windows
x64 · Windows 10 or later
This is what we actively develop and test on day-to-day. Still rough in some areas, but the core timeline, mixer, and MIDI editor work.
macOS
Apple Silicon · Intel
Not yet. GPUI has macOS support, so this should come together once we stabilize the Windows side. If you want to help port it, the GitHub is open.
Linux
.deb · AppImage · Flatpak
Also not yet. Probably after macOS. The Rust codebase is cross-platform, it's just a matter of time and someone who can actually test it on Linux.
System requirements
Minimum
- OSWindows 10 64-bit (build 1903+)
- CPUAny modern x64 processor
- RAM4 GB
- GPUDirectX 11 capable
- Storage200 MB free
- AudioWASAPI compatible interface
Recommended
- OSWindows 11 64-bit
- CPURyzen 5 / Core i5 or better
- RAM16 GB
- GPUDiscrete GPU with 2 GB VRAM
- StorageSSD recommended
- AudioLow-latency WDM-KS interface
What's in this build
All releases on GitHub →- Track arrangement view with audio and MIDI clip lanes
- Inspector panel — clip properties, gain, timing, fade in/out
- MIDI piano roll with draw, select, erase, and quantize tools
- Mixer with per-channel faders, pan, inserts, and sends
- Floating toolbar for in-place editing tools
- Continuous scroll playback mode
- WASAPI audio driver support (WDM-KS coming)
- VST3 plugin scanning and basic hosting
Internal only — not publicly released. A lot of renderer rewrites, GPUI migration, and the usual yak-shaving that happens when you rebuild the core three times.
Heads up — this is alpha software
Things will crash. Settings might not save. Some features are placeholders. We'd rather ship something real for people to test than wait until it's perfect. If something breaks, open an issue or yell at us on Discord.